I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. Here is an example. There is this new mechanic - threat level and defensive pacts. still low on threat so you can not call/join defensive pact. If the subject of the pact attacks one of the members, others will join the war like allies. If you want the AI to form massive mongol. If the subject of the pact attacks one of the members, others will join the war like allies. First save your game without compressing the file. His succession law is gavelkind. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). •. Granting independence to vassals lowers your threat. If the subject of the pact attacks one of the members, others will join the war like allies. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. 0 -- Relative size requirement is this at 100% threat. It should be more difficult for large empires to form alliance and easier for lesser countries. NuncEstBidendum. Prep your retinues around the land then declare war. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. If a member is attacked by the target, all other members will defend them. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Defensive pacts can be. Forums. Defensive pacts can be. If anyone wouldn't mind suggesting the most realistic/historical game rules possible, I'd really appreciate it, thanks! EDIT I need the game ironman compatible as well, please. If the subject of the pact attacks one of the members, others will join the war like allies. Business, Economics, and Finance. Crusader Kings II. First step is to make it so defensive pact dont automatically call in all defenders. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ago. 37 votes, 20 comments. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. To make it happen more often, you have to assassinate. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. I second this. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CK2+. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Aggressive vassal AI makes it hard to limit your vassal's growth. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. An alliance is an improved pact based on an existing non-aggression pact, and is more powerful by. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. Easily the most annoying feature in CK2. This mod is being developed independently from any other LotR or Middle Earth mods out there. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. My solution to this would be a "The enemy of my enemy is my friend" mechanic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. Obviously it doesn't work as well as it does in EU4, but. Not just possible, but actually pretty easy. 330 votes, 40 comments. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). They're all optional features you can toggle with the Game Rules. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. A few things you can do. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. Menu. Defensive pacts can be. Crypto Especially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Whenever I load/continue my game, I get a ton of notifications of people leaving the pact. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Support. Therefore, I wonder if anybody in. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. And yet. Forum list Trending. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. CryptoCrusader Kings II, at its launch, was a well-made and wildly entertaining game, thanks in particular to a clever blend of grand strategy and character-driven RPG. and ofc waiting. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). The best compromise should be to disallow defensive pacts from firing for certain wars. There some guys I want to weaken and I was wondering if I could join the defensive pact agaisnt him, so if he declares war on someone I can just kill all of his army. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Defensive pacts can be. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Now I have defensive pacts around me and a few questions: 1. Ruler Designer Unlocked. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Subscribe to downloadNo Interreligious Defensive Pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Shattered retreat, which I always switch of, also. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'm playing as Byzantium right now trying to form the Roman. The leader of a league is the one that invites people in. . It is one of the biggest hurdle to quick expansion and you can turn it off. Normal default difficulty, Charlemange start as a duke in Umayyads. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. If the subject of the pact attacks one of the members, others will join the war like allies. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). Defensive pacts can be. . You can also hear me die. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. Supernatural Events: On. Mostly they seem to reduce the amount of War Score either side gets from battles. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. 419K subscribers in the CrusaderKings community. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. Fast siege down the target and kill any nearby defender armies. Also, because your ally was the primary aggressor, only then can choose when to end the war. Paradox Forum. 3 Northern Crusade 1. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Put the edited game into your save games. CK3, they’re not that bad as defensive pacts don’t exist. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. No idea why they dialed it back again for CK3. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Defensive pacts can be. Please share your opinions whether you think it was a good or bad decision, and why. Otherwise you'll need to start a new game and turn off Defensive pacts. . Here is an example. Mostly they seem to reduce the amount of War Score either side gets from battles. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). From what I've seen, threat is one of the more controversial mechanics in the game. Only really kings and emperors get big enough to generate enough threat to have them form. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. Yeah i can do that. Wiki. 8. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. If the subject of the pact attacks one of the members, others will join the war like allies. DEFENSIVE_PACT_THREAT_LIMIT = 0. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Here are the best CK2 mods, in no particular order: After The End Fan Fork. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. i'm not sure if there's a way to turn them off once you've started a game though. Turning the defensive pact off is not cheating. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. Price. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Defensive pacts make so in every war the big players come knocking. Crusader Kings II. 5. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. . So basically, defensive. then simply use the create_alliance effect/command with that saved scope as the target. Turn down diplomatic interaction range to make character finder not as stupid op if you still want to use character finder. A non-aggression pact. I just forgot about them and never turned them back on. They now only join the pact if they felt genuinely threatened by you. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. They're all optional features you can toggle with the Game Rules. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. The actual save is all text and right below the player info at the top are the gamerules. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. A player in control of just India will have the largest army on the map by a huge margin. Jump to latest Follow Reply. So is it more fun to play with pacts on so larger. stawpdahates • 4 yr. And yet. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. With defensive pacts, it makes you think twice before clicking that Declare War button. Defensive pacts can be. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. Aggressive vassal AI makes it hard to limit your vassal's growth. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. 5 m² of space, this army would take up a square with a side length of ~11. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The design is simply bad, and I play with it toggled off. (Often without the player able to find anyone to partner with. DEFENSIVE_PACT_SIZE_RATIO = 1. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Like shattered retreat and the council. Defensive pacts can be. ago. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. If the subject of the pact attacks one of the members, others will join the war like allies. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Often times I got like 8 kids to marry off and I can only marry like 4 kids. You'd have to marry off your child as well as park. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ) It has been said that there is very little counter-play available. Business, Economics, and Finance. You can extract your save with any utility that can unpack zip files. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. Press J to jump to the feed. When The World Stopped Making Sense. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If not, why do you have them on? They seem pointlessly annoying to me. #1. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. Defensive pacts can be. This is of course an entirely unreasonable formation chosen solely for density, I. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. My only saving grace is that he is yet to drag them into fighting me. Not that they wouldn’t do that in CK2. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. Defensive pacts should be reworked to be more consistent. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Q. So is it more fun to play with pacts on so larger. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. Aztecs were earlier, this is true, but can be compared somewhat to Northern Lords (I'll ignore that the difficulty of Aztecs came almost entirely from their event spawned attrition-free 10k stacks and as such, was artificial and not from any actual. I am kinda at a standstill. R. With CK2 it's a pretty huge difference with and without them. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Turning the defensive pact off is not cheating. Jump to latest Follow Reply. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Alliances are much too easy to acquire in CK3. To do this you need to incheck the little box near the save button before saving. That was attempted in CK2's defensive pacts which were really bad. Defensive pacts can be. May 21, 2016. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. bamfalamfa • Depressed • 2 yr. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. CK3 has completely omitted that feature. And here's me always playing as a count and not getting much done for the first 100 years. I am "Jalayirid" in the west. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So there is a mechanic in ck3 that really bothers me. Off. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Next game though, that mechanic is being turned off in the rules. I am not sure turning off defensive pacts is a minor feature in CK2. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. P. Off, as with shattered retreat. Defensive pacts can be. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Yes =) you could designate a regent ahead of time (like one of the minor titles in royal court) such that when your child inherited, or you were rendered incapable (such as by a stroke or combat damage) you would use their stats instead. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 5. It is one of the biggest hurdle to quick expansion and you can turn it off. Defensive pacts can be. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Started a 2. All Discussions. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. Even the developers acknowledged that adding them to CK2 was a mistake. Phantom-Fireworks • 4 yr. DeadMoroes Lesbian Xwedodah Empire • 6 yr. Normal default difficulty, Charlemange start as a duke in Umayyads. So is it more fun to play with pacts on so larger. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. If the subject of the pact attacks one of the members, others will join the war like allies. 2 Children's Crusade 1. Elder Kings. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. Therefore, defensive pacts are not created until you actually win a war. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. when you start a game you can turn off defensive pacts in the game rules. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. 396K subscribers in the CrusaderKings community. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Spirited-Ad-4455 •. Defensive pacts can be. 5 km. Oh you mean attack despite the pact. This tends to make the game easier. Sometimes it gets down to two or three rulers. Can also turn off defensive pacts to make it much faster (like from 1 county to world conquest in about 200 years). It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Wiki. I am sitting at 99-100% threat level. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ago. Now I'm wondering if they would make the game more fun. Was watching a play through series and the guy was playing with them off. My threat is about 75-100. Defensive Pacts On (both on and off are sort of ahistorical. My first king dies abruptly at 25, leaving his 5 year old on the throne. Defensive pacts can be. I honestly like defensive pacts. #2. I only use ck2+ cause it is so much more fun than the base game. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. If the subject of the pact attacks one of the members, others will join the war like allies. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. Support. ago Truthsayer I used to keep them on, but then I saw the error of my. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Paradox Forum. Besides at this time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 5. Crusader Kings II Wiki Active Wikis. So is it more fun to play with pacts on so larger. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big. Basically you have to declare any and all wars before you unpause with your new ruler. Let's say there is a world defensive pact against you. They will never sign one with you, but they always sign like 2 with the strongest AIs. But then again he did complain about the whole "fuck defensive pacts"-bit. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. So is it more fun to play with pacts on so larger. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Replace the hashtags with whatever number you want to reduce threat by. So is it more fun to play with pacts on so larger.